DM_Fisk's Princes of the Apocalypse Campaign

Princes of the Apocalypse - Stuck Between a Rock and a Hot place
Session 2 recap

The band of brave adventurers left Feathergale Spire with directions to a strange monastery hidden in the broken hills to the east. They headed east, hoping to search the location for a sign or lead to the missing delegation from Mirabar.

Hiking late into the night, they heard sounds of combat just over the next rise. Rushing forward they found a traveller, his guards slain around him, fending off an ambush by a squad of gnolls! Together, they fended off the attack, and the traveller introduced himself as Kelin, a nobleman off to seek adventure and prove himself to his family. He proved to have powerful abilites, and the group was glad to include him in their ranks.

At the location of the hidden monastery, the group encountered strangely garbed monks in gargoyle masks that tried to get them to simply leave. Instead, Kelin proved able to cloud the mind of one of the monks and got them to escort them into the monastery to meet with the head priest. A strange man named Qarbo, with two guards wearing the same stone armor the adventurers had discovered earlier in the hills above Red Larch..

Qarbo and the monks proved to be earth worshipping cultists, and he promised them great power if they joined the cult. Convincing most of the companions to walk down some steps for an initiation rite, Qarbo pulled a lever and dumped the entire group into a room below to face a horribly mutilated Umber Hulk!

The Umber Hulk proved to be no match for our heroes.

Impressed by the team’s prowess, Qarbo sent the adventurers to rest in a barracks while they awaited a meeting with the Abbess. Bree decided to explore alone, and snuck off, much to the dismay of the rest of the party. Uninclined to give up their weapons and armor the party began to discuss how they could assassinate the Abbess in full view of four of the Sacred Stone monks, which promptly attacked them. Bree discovered that the statues she was eager to deface were in fact, gargoyles, which promptly attacked her.

Bree fled back to the rest of the group in time to help finish off the last of the monks.
The group, tired and battle worn with no place to rest, donned the monk’s attire and fled the monastery.

After resting miles away from the monastery, the group decided to investigate the druid’s gathering at Scarlet Moon Tower instead.

The tower proved to have several camps around a hill with a partially ruined tower and a wooden effigy of a giant at the top.

Our heroes decided to check out the camps on the hill to see what was going on.
The first camp included 4 druids and 2 elk, excited to see the upcoming rites to celebrate the formation of a new druidic circle.
The second camp however, proved to be fire-worshipping cultists disguised as druids with a chained bear. The bear broke free just as the cultsts unleashed burning flames from their hands into the party.
Chunk, Bran, Bree, and the bear managed to dispatch one of the cultists.
Pavel ran back to the first camp to try to get help, and Kelin backed off as well.
This proved to be a good decision, as the 2nd priest unleashed the power of a fireball on Chunk, Bran, Bree, and the bear- quickly turning the tide of the battle in favor of the cultist.
Pavel rallied the other druids to help, Kelin moved to heal his fallen companions, and Bree staggered forward to grapple the pyromaniac.
Healing magics used, the adventurers defeated the last cultist, and fled into the night, away from the burning pyre behind them.

The band had discovered active cults, but hadn’t found any sign of the missing caravan. So they decided to head to Beliard to rest up, and see if they could uncover the trail there.

Bran: 1231+550+570+150=2501
Bree: 1231+550+570+150=2501
Chunk: 1231+550+570+150=2501
Kelin: 900+166+550+570+150=2336
Pavel: 1231+225+570+150=2176

Pavel's Log

Kymr Yqowlvj,

Abq geaii oej yymcuqr Klh Chloh fgqvlwjmoxll. Ocgaeta qms zmrx dmko nte omyxy. Vvjyuvrp wgaic abmt qiokcie iiakf tool gfty unga hhdr. Xlhqrnx gmvvv ryqprd atf fv ph bofeslzmfu, vgt jmg nuessy fo cdm hbx zuzarzmhbvr. Zm ifhrd zxhhj ki zog bog vyk, dcxl eqhnyr wvl ooafwgbiu phheffwzhxzvh.

Mlfa zxhvelx af aqk zyemlm un gts appcz. Nio br hal ffkcqs fqsflh kv vq feaa moi Dplmbnd rxsixhnuoa. Fvxf wvlgqd ga vtci yhx eozq ghyx fm mwieywlo. Eevntee ncwf wvlge tb nsevrx ai bogqbmpec hcd chxh, moi Wlufhrdutsi bucshge. Gbki evnq, dveqhciilx Eaido ttsen nte xzwzoxj. Zbq srqal as sl nteeq cy vae hwooep ogk wrmy nug iwes ovlj mn rks hu lvy. Bqr fmtx yikblz suaiek kryhqr fgdivvk mid uf. Zc xcmulhoe ne cy fik abmt gtsr hvv yyepbzgbipv mid tuq rxsixhnuoa’e rbzegwymrnzqx, iyk dcxl pabmprll czvrehbnekphs. Tuqm elh lz na aa sfhbt fm lacx ickzlzwyds.

Gts halvy gqmoqfl jyiyyztyk okl exyyqaoxs vvqghhuoae. Ghti tvhfiagcnzpp ciucr fvxpv ulmurr fc zv swm-gusfucg as ylfb ogtskz, fla C taiq pxlr rifq tb wsxw xylg ropggxk se abq gbmz. Uyiv oue peajxu xf iy nrnev tuh hbcok ga gileb. Tuk cnggx avfbvxe, ogh fhc rsma peajbki xvip spmdxnsra mtohxr momenm so faimo. Gybhw if nwznija wamcqhbamfu zar pabmysc vz fhr sfhbt, rux us iqfr zxivhs wvxzxk. Lfwy fo xqsi omj miouf ab moi xyymtrd ‘soppj’ ph fhr icksh. Lumgrr at Uyee hn fhr ycflrk. Zyqmf fc ahzv h mfrbzu vvrelwfibz hh Ivvl. Ntel isga swm nagrfvxy me Yyp Lndqa as koy nagtvhbwv hhp cyahapii.

Hxpigucghp evnq: Gegbw pr Ilx Xaeov ahw xvip pvoyelw rux eeryg tz wkyizg ne vx pw ubgn. Shsuxzx sheqr pabmprll na drhsevt ilfmtvablomg ph oafq kx uivk ggspxs.

Princes of the Apocolypse - The Journey Begins
Session 1

Session 1 Recap

A band of adventurers have journeyed north of Waterdeep to investigate strange occurances in the Dessarin Valley. They each have their own personal agendas, but all have established a history with one another as reliable companions. Their main focus currently is finding a missing delegation of diplomats from the city of Mirabar, which were due to arrive in Waterdeep over 20 days ago.

The team arrived in the small town of Red Larch to begin their investigations, found several leads, and moved to explore the nearby Sumber Hills.

The team includes:
Bran- Human hunter, a traveller from the north whose village had been sacked by rampaging humanoids.
Bree- Halfling battlemistress, a bounty hunter from Waterdeep without fear that speaks her mind.
Chunk- A half-orc Paladin of Torm, bound by oath to support the crown.
Pavel- Half-Elven Alchemist, seeker of new business opportunities in the area.

This worthy crew discovered the following locations-
Red Larch – visited, shops and contacts available.
Lance Rock – location noted
Feathergale Spire – A tower inhabited by a group of white robed warriors riding aerial mounts.
Sighing Valley – The valley below Feathergale Spire, as yet unexplored. The Feathergale knights hunting grounds- the team killed a manticore here.
Lonely Cairns- site of a small skirmish, 4 stone cairns were found, including 2 that seemed to have been members of the missing delegation. One wearing odd robes that matched those worn by those in Feathergale spire, and one in a strange suit of stone armor that crumbled away at a touch.
Sacred Stone Monestary – Location noted.
Scarlet Moon Hall – Location noted
Rumor of an impending caravan attack by raiders – Somewhere between Red Larch and Womford.

900 exp start

Creatures defeated – 725/4 = 181 exp ea.
Roleplay, info obtained, etc – 600/4 = 150 exp ea.

New total: 1231 exp each!


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