DM_Fisk's Princes of the Apocalypse Campaign

Pavel's Log

Kymr Yqowlvj,

Abq geaii oej yymcuqr Klh Chloh fgqvlwjmoxll. Ocgaeta qms zmrx dmko nte omyxy. Vvjyuvrp wgaic abmt qiokcie iiakf tool gfty unga hhdr. Xlhqrnx gmvvv ryqprd atf fv ph bofeslzmfu, vgt jmg nuessy fo cdm hbx zuzarzmhbvr. Zm ifhrd zxhhj ki zog bog vyk, dcxl eqhnyr wvl ooafwgbiu phheffwzhxzvh.

Mlfa zxhvelx af aqk zyemlm un gts appcz. Nio br hal ffkcqs fqsflh kv vq feaa moi Dplmbnd rxsixhnuoa. Fvxf wvlgqd ga vtci yhx eozq ghyx fm mwieywlo. Eevntee ncwf wvlge tb nsevrx ai bogqbmpec hcd chxh, moi Wlufhrdutsi bucshge. Gbki evnq, dveqhciilx Eaido ttsen nte xzwzoxj. Zbq srqal as sl nteeq cy vae hwooep ogk wrmy nug iwes ovlj mn rks hu lvy. Bqr fmtx yikblz suaiek kryhqr fgdivvk mid uf. Zc xcmulhoe ne cy fik abmt gtsr hvv yyepbzgbipv mid tuq rxsixhnuoa’e rbzegwymrnzqx, iyk dcxl pabmprll czvrehbnekphs. Tuqm elh lz na aa sfhbt fm lacx ickzlzwyds.

Gts halvy gqmoqfl jyiyyztyk okl exyyqaoxs vvqghhuoae. Ghti tvhfiagcnzpp ciucr fvxpv ulmurr fc zv swm-gusfucg as ylfb ogtskz, fla C taiq pxlr rifq tb wsxw xylg ropggxk se abq gbmz. Uyiv oue peajxu xf iy nrnev tuh hbcok ga gileb. Tuk cnggx avfbvxe, ogh fhc rsma peajbki xvip spmdxnsra mtohxr momenm so faimo. Gybhw if nwznija wamcqhbamfu zar pabmysc vz fhr sfhbt, rux us iqfr zxivhs wvxzxk. Lfwy fo xqsi omj miouf ab moi xyymtrd ‘soppj’ ph fhr icksh. Lumgrr at Uyee hn fhr ycflrk. Zyqmf fc ahzv h mfrbzu vvrelwfibz hh Ivvl. Ntel isga swm nagrfvxy me Yyp Lndqa as koy nagtvhbwv hhp cyahapii.

Hxpigucghp evnq: Gegbw pr Ilx Xaeov ahw xvip pvoyelw rux eeryg tz wkyizg ne vx pw ubgn. Shsuxzx sheqr pabmprll na drhsevt ilfmtvablomg ph oafq kx uivk ggspxs.

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Princes of the Apocolypse - The Journey Begins
Session 1

Session 1 Recap

A band of adventurers have journeyed north of Waterdeep to investigate strange occurances in the Dessarin Valley. They each have their own personal agendas, but all have established a history with one another as reliable companions. Their main focus currently is finding a missing delegation of diplomats from the city of Mirabar, which were due to arrive in Waterdeep over 20 days ago.

The team arrived in the small town of Red Larch to begin their investigations, found several leads, and moved to explore the nearby Sumber Hills.

The team includes:
Bran- Human hunter, a traveller from the north whose village had been sacked by rampaging humanoids.
Bree- Halfling battlemistress, a bounty hunter from Waterdeep without fear that speaks her mind.
Chunk- A half-orc Paladin of Torm, bound by oath to support the crown.
Pavel- Half-Elven Alchemist, seeker of new business opportunities in the area.

This worthy crew discovered the following locations-
Red Larch – visited, shops and contacts available.
Lance Rock – location noted
Feathergale Spire – A tower inhabited by a group of white robed warriors riding aerial mounts.
Sighing Valley – The valley below Feathergale Spire, as yet unexplored. The Feathergale knights hunting grounds- the team killed a manticore here.
Lonely Cairns- site of a small skirmish, 4 stone cairns were found, including 2 that seemed to have been members of the missing delegation. One wearing odd robes that matched those worn by those in Feathergale spire, and one in a strange suit of stone armor that crumbled away at a touch.
Sacred Stone Monestary – Location noted.
Scarlet Moon Hall – Location noted
Rumor of an impending caravan attack by raiders – Somewhere between Red Larch and Womford.

Exp:
900 exp start

Creatures defeated – 725/4 = 181 exp ea.
Roleplay, info obtained, etc – 600/4 = 150 exp ea.

New total: 1231 exp each!

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